Ariadne Silverleaf (Ari)

Ariadne Silverleaf was a half-elven bard. She was a successful singer at one time, and was well-known in the islands of the Alar and beyond. She made so much money, she could afford to live in Beahill As her success waned in recent years, and her manager wanted to sever all ties with her, she decided to go on a last tour, to try and become popular again. While in Aelstow, she was kidnapped by slavers, and she found herself on a boat in the middle of the ocean in a lightning storm, surrounded by other prisoners. When the ship was destroyed, she washed up on a small island with a number of others, including Captain Holt, Lya, Milo, Portia, Aelbrecht, and Pharic. Portia and Aelbrecht travelled to Asara and were never heard from again. After Lya's death, the group was joined by a cleric called Fonk, and the group started to call themselves The Gravemakers. Ariadne (Ari to her friends) went on a number of adventures with the other Gravemakers, including an excursion into the Greenm Vale, but she came to an untimely end in the battle with Tomax.

Appearance
Ari was about 5 foot 6 inches, with green eyes and red hair. She looked to be somewhere in her late thirties and loved wearing scarves. She tended to buy lots of clothing and shoes.

Character
Although Ari started out as a fairly peaceful person, her time in captivity and the atrocities she witnessed by the hands of Tomax's men on the island of Simara changed this. The death of the cattle farmer Farris and his family and dog, and the rape of Farris's wife by the men of Tomax's son Eonath caused something to snap inside her. She has been known to perform the odd castration, and was hell-bent on saving Ferris's children, who were abducted by Tomax in order to be sold into slavery. To her friends and to innocent people, she was quite nice though. She used to sing special songs to each member of her party in order to inspire them.

Character Statistics
At the time of her death, Ari's statistics were as follows:

Character level: 5

Strength: 8; Dexterity: 16; Constitution: 16; Intelligence: 10; Wisdom: 16; Charisma: 20.