The Alar

The Alar is an Archipelago south of the Eastern Continent which consists of a series of 8 City States which operate Independent of any other sovereign nation in Hithlone. The area is in a constant state of crisis and conflict as the 8 cities compete with each other for resources, wealth and prestige. In the Campaign setting, the Alar as currently marred by three ongoing crisis' which effect life in the region. The Slave Trade, The Growing Tensions between Aelstow and Harlow and the mysterious Arcane storms off the cost of Mulluhkaar

Geography
The Alar is an Island Chain approximately 1 week worth of sea travel from Elementus, the eastern continent. It consists of 5 large Islands with smaller islands which for the most part are under the rule or influence from one of the 8 current city-states. The Climate for the most part is Temperate and Warm. Long summers with Winters which have erratic weather patterns, mostly very cold. The Central Island where the City of Mulluhur is has what appear to be random Arcane storms which pop up without warning. Some believe this is to Protect the Island for some reason, however very few know or understand how to navigate these storms.

The Western Island is home to three of the City States, Behill, a wealthy aristocratic state with access to rich gold mines and strong political influence. Enhill, a city south of that known for great sailors and ship builders and Drunala on the southern Coast, a mysterious city of slavers and vice.

To the East of Enhil is the Island of Rebury, home to the Rebury Freehold, a 4 tiered City which operates under the Rule of Lords who command each Tier of the city. Outside the walls is an area known as The Gallows, a shanty town run by 3 competing Thieve's Guilds in constant war in the streets.

In the North are the Cities of Cacot, a Theocracy, and seat of the Faith of Arcankius, the regional dominant faith. Across a small mountain chain and Forrest is Macot, a great city of learning and once seat of great Arcanic power. The City now is devoid of Magic and the arcane arts are banned outright.

In the East, Harlow and Aelstow, who compete with each other on the island in every way. Aelstow, a mostly Elven City has recently adopted old ways of Warmaking while Harlow works to maintain a tender peace between the two cities.

In the Central area is the Island of Mulluhkur, a strange City of which no records exist outside of the city itself. Strange Storms surge around the Island. The North of the Island has small settlements that deal with the trade for the entire island, however getting to the City itself is most often a fatal adventure.